Game AI Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games. http://www.gameai.com/ai.html Gameai.com~Site InfoWhoisTrace RouteRBL Check
Amit's Thoughts on Path-Finding Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications. http://theory.stanford.edu/~amitp/GameProgramming/ Stanford.edu~Site InfoWhoisTrace RouteRBL Check
GIB Research Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit. http://www.cirl.uoregon.edu/ginsberg/gibresearch.html Uoregon.edu~Site InfoWhoisTrace RouteRBL Check
Chinook Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records. http://www.cs.ualberta.ca/~chinook/ Ualberta.ca~Site InfoWhoisTrace RouteRBL Check
Steering Behaviors For Autonomous Characters Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links. http://www.red3d.com/cwr/steer/ Red3d.com~Site InfoWhoisTrace RouteRBL Check